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NCAA Football 12 Media and Information

Started by BDSooner72, March 08, 2011 @ 04:51 PM

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Jason

I'm enjoying my time with NCAA Football 12 so far. The one thing I've noticed is that the CPU defense plays much better this year - especially on pass defense. I'm playing on varsity and cannot complete passes with ease. I have to work my running game and surprise the defense with an occasional pass. The running game is especially good this year. For the first time ever, I can actually follow my blockers and shed tackles realistically. I'm also happy to see that NCAA went to the Madden play-calling style - Madden's was better and now there's consistency between the two.

Jason

#46
Title Update 2

Hey everyone, Ben Haumiller here and I’m happy to officially announce the details on the second Title Update for NCAA Football 12. Unfortunately I can’t give an exact release date, but it currently looks like the Title Update will release before the end of this month.  We’ll be sure to keep you posted on the Title Update availability here and on our social channels.

Before getting to the details of the update, I want to take a moment to thank you, the NCAA Football community, for all of your patience and assistance during the past couple of weeks. A great many of you share the same passion for this game as we do, and you did everything possible to help identify issues, and provide the necessary details - not just to help make a game better, but to make your game better. If you are reading this, you are a member of the most dedicated community in gaming, and for that we are truly grateful.  Now, on to the details:

Week Advance Anywhere

As a token of our appreciation, we’re happy to announce that as of today “Week Advance Anywhere” on the web is now available for use, and that this feature will be FREE for everyone to use. 

Custom Playbooks

With this Title Update the missing play issue that led to a number of problems when using Custom Playbooks has been fixed. Not only is the issue fixed, but you will not need to recreate your playbooks! Any existing playbook will have the fix applied, and you will be able to continue using that playbook without issue.

Tendencies

As with the Custom Playbooks resolution, the fix to the issue of edited player tendencies changing will not negate any previously edited roster file. The fix will be applied to both those existing files, as well as any new roster file that is created.

If you are in a Dynasty or Online Dynasty you will not need to restart as long as your Dynasty is still in year one and you have not advanced past “Training Results” in the off-season. If you are before this point, the update will be applied to your existing Dynasty/Online Dynasty and the tendencies will be correct for all players going forward. If you are in year two and beyond, the tendency issue impact will be less and less as the players graduate/are cut from the rosters.

In addition to the tendencies issue, we have also included both the ability to edit height and weight for players, as well as the option to edit the rosters of CPU controlled teams. In an Online Dynasty the commissioner will have the ability to edit the rosters for other human controlled teams. These were both big requests from you in the community.

Finally, a bug was fixed with the profanity filter that was preventing many common names from being entered. Now, any name can be entered, for offline use. A profanity filter is applied to Online Dynasty when the Dynasty is created. If you prefer to opt out of this filter, you can set the Dynasty to Private and the profanity check will not run.

Freezes/Crashes

A major focus for this Title Update was to address any freezes/crashes that were found. There were a number of these issues fixed in this Title Update including a crash that occurred when there were multiple TeamBuilder teams in an Online Dynasty, as well as a crash that occurred during the downloading of an Online Dynasty file.

Gameplay

       
  • Increased the acceleration of QB’s on Speed Option plays.
  • Improved WR blocking, especially on option plays
  • Fixed an issue where defenders assigned to play the curl to flat/buzz zone did not engage immediately when the QB scrambles past the LOS.
  • Fixed an issue where safeties with inside deep ¼ zone would drop back instead of read-and-react on run plays.
  • Fixed an issue in Nickel Cover 3 where the flat zone defender didn’t move as the QB was running at them.
  • Fixed an issue with Double Outs from 4-2-5 Normal where the RLB wasn’t blocked properly vs. certain formations.
Highlights

       
  • Fixed an issue that caused a blank photo to be uploaded leading to issues with other highlights being uploaded.
Dynasty

       
  • Fixed an issue in Online Dynasty where injured players did not remain injured when the week advanced.
  • Fixed an issue where a player’s injury time was only reduced by one week when going from Conference Championship week to Bowl Season. Players will now be back for their Bowl game if they should be off of the IR when their bowl game is played.
  • Fixed an issue where coaches  that changed jobs could get stuck in a state where they were still listed as coaching at their old school on the Players Leaving screen, leading to a Transfer Failed issue.
  • Fixed an issue that occasionally prevented Dynasties from advancing to the post season.
  • Fixed an issue with the schedule that prevented entering the Virginia Tech vs. Boston College game (fixed for both Dynasty and RTG).
  • Fixed an issue where recruiting related trophies/achievements were not unlocked properly if you signed an extension in that season.
  • Fixed an issue with Program Stability where the grade would drop from A+ to D+ in one season.
  • Fixed an issue with the Unlock All Promises PDLC not unlocking properly on the Dynasty website.
  • When viewing an Online Dynasty invite, added information to show what type of job can be selected by default.
  • Fixed an issue when in the off-season where player stats did not match up between the web and console.
RTG

       
  • Fixed an issue where CB’s could not audible after earning the ability to do so through Coach Trust.
  • Fixed an issue where HB’s could not flip the play after earning the ability to do so through Coach Trust.
Online

       
  • Fixed an issue where player’s online stats were not displaying promptly on the Online Leaderboards.
That concludes the list of updates that will be included in the second Title Update. Once again, thank you for your continued support, as well as your willingness to help make NCAA Football 12 the best it can be.

Source: EA.com

K_Mosley

Finally got around to starting a Dynasty after playing intermittently in the "race for the Heisman" mode (or whatever it's called now).  I picked Akron (my alma mater), and opened up against OSU.  I knew I was going to get killed.  I'm on AA with the speed thingy set to 40.  Plus, Pryor and the other "tat gate" players are in there, and not suspended. 

Getting killed isn't my beef; I knew that was going to happen (Akron is the lowest rated D1 football team, with only 1 win last year).  What bothers me is that OSU's #1 units played the WHOLE game!  I put my scrubs in for the entire 4th quarter, and yet Pryor and company is throwing passes and scoring touchdowns with less than 2 minutes in the game.  They didn't even run QB kneel once!  That's pretty poor end-game AI, IMO.  That, or the computer hates me.

Kevin

Jason

Patch #2 is out for the PS3. Hopefully the XB360 patch drops tomorrow morning.

Jason

Patch for the 360 is now out and a new tuner update is available for both consoles. The tuner update includes:

For the tuner pack we have tuned the speed at which coaches in dynasty will achieve both an A rating as well as an A+ rating. This will prevent coaches from becoming “elite” too quickly and easily.

Player progression was also tuned to decrease the overall quickness in which players will progress.

Finally, the effectiveness of the CPU jumping the snap when adjustments were set to aggressive have been tuned down.

Brad Company

Now that the patch has dropped, I'll be interested to see your assessment vis-a-vis Madden.

Jason

I still think Madden is the better game, but I don't think you'd be disappointed with either one. For me, the passing and running games in Madden are slightly better done than they are in NCAA Football. Having said that, both games are better than last year's versions...it's just that Madden made bigger strides this year.

Jason

EA has confirmed a third patch:

Hey Everyone,

I’d like to provide everyone with an update on where we are with the two of the main issues with NCAA Football 12. Once I have more information to share, I’ll provide another update.

- No Huddle Issue introduced in title update #2

We’ve identified and fixed the “No Huddle” bug that was introduced in title update #2. Since becoming aware of the issue, we immediately began work on a resolution and this will be released in the next title update. Title Update #3 is currently in our own internal certification process and we’ll provide an update once we make it through the 1st party certification process (Sony and Microsoft).

- Transfer Fails

The team has been working around the clock to identify and address the transfer fail issues that some of you have been experiencing. While we have been successful in addressing many of the transfer fail issues that users who were stuck in “Bowl Week” were experiencing, we are still investigating the other versions of the transfer error. It’s important to let you know that the “Transfer Fail” message is a generic message and could be one of several different issues. We have been reaching out to the community to collect additional information about their Online Dynasties to help us track down and solve these issues. With the number of customizable options available in Online Dynasty, it’s imperative that we get these details in order to replicate the issues. We thank you for your continued support and detailed feedback on the issues at hand.

Source: OS Forum

Jason

#53
Via Twitter:

EA NCAA Football
UPDATE: Title Update #3 addressing the "No Huddle" issue has made it through our own certification and has been sent to Sony & Microsoft.

Jason

Via Twitter:

EA NCAA Football
UPDATE: Title Update #3 addressing the "No Huddle" issue has made it through first party certification and will be available Friday (10/7).

Jason

Patch #3 is out and Patch #4 is in the works:

Via Twitter:

EANCAAFootball EA NCAA Football
We'd also like to announce that the team is currently working on a fourth title update and we will announce details at a later date.

Jason

#56
NCAA Football 12 title update #4 details have been revealed and will be available on November 8th.

Hey Everyone, Ben Haumiller here with the announcement that Title Update #4 is targeted to be available on Tuesday, November 8th. Here are the details on what's included in Title Update #4:

Online Desync fix

We've fixed a desync that was occurring when performing pre-play adjustments from the 3-4 Under defensive formation.

Road to Glory

We've fixed an issue with the playcalling AI where running plays were called too often in situations where a passing play should be called. This was most noticeable when trailing late in a game with a running back RTG character.

Online Dynasty â€" Transfer Failed

There are a few different issues that are causing Transfer Failed notifications in Online Dynasties. The majority of people ran into this error when attempting to upload data (i.e. game result, recruiting info, etc.). The fix for this issue involved more than we could do on the server side alone, and that fix is included in this Title Update. There will also be a server deployment necessary to complete the fix for these Transfer Failed issues. At this time, it looks like that server deployment will happen shortly after the Title Update is available. Once we know the exact date of the deployment we will be sure to pass the info along.

As for the remaining Transfer Failed issues, we are continuing to investigate server side fixes for these issues.

This concludes what will be included in Title Update #4. Due to additional gameplay risk involved to fix issues related to prospect tendencies in Dynasty mode, we’ve decided to forego addressing via a Title Update. To provide a little background on the tendencies issue, there are some portions of the game that convert a value to get the correct tendency, while other portions do not make this conversion. We were able to fix the tendency issue in the portions of the game that do the conversions through the Title Update, however fixing the other instances would require modification of database data, stored procedures, and code. Rather than risk the potential for this fix to cause other major data issues in Dynasty mode, the decision has been made to apply the proper fix in NCAA Football 13. Thank you for all of your support throughout the year.

Brad Company


Jason

Quote from: Brad Company on October 31, 2011 @ 03:58 PM
Too little, too late for that title.

Agreed. What's worse is that they never really took advantage of the tuner updates either. I think there was only 1 tuner update this year.

Jason

Shocking news...NCAA Football 12 to get 4th patch.

Source: PastaPadre.com

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