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NCAA Football 12 Media and Information

Started by BDSooner72, March 08, 2011 @ 04:51 PM

0 Members and 2 Guests are viewing this topic.

Jason

Quote from: brent on April 21, 2011 @ 06:13 PM
EA Gameplay Blog

http://www.ea.com/ncaa-football/blog/ncaa-12-gameplay-blog-part-1

It's nice to hear some actual gameplay improvements. I think a lot of people will be happy if the suction block truly are gone.


BDSooner72


BDSooner72

NCAA 12 may just become the greatest sports game of all time.


Custom Playbook info


http://www.thegamingtailgate.com/forums/content.php?419-NCAA-Football-12-Custom-Playbooks




EA SPORTS has just notified us that we can both confirm and freely talk about anything that has to do with Custom Playbooks.  Please feel free to post any questions, thoughts, and concerns that you may have within the comments.



       
  • Total plays - The max number is 377, but it varies between 370-377 based on the teams base playbook.
  • Playbooks - 15 on offense 15 on defense
  • 40 formations total
  • Can be used in Online Dynasty and ranked/unranked online games
  • Goalline and Special teams are in each playbook
  • The max number of formations will depend on the playbook

BDSooner72



BDSooner72

http://www.pastapadre.com/2011/05/12/ncaa-football-12-online-dynasty-adds-super-sim-coaching-and-web-advancement

Thanks to a screen grab of a loading screen in NCAA Football 12 posted over at The Gaming Tailgate we now know the first few new features for Online Dynasty. The web integration for the mode, which last year introduced the ability to recruit and change depth charts, will now allow for commissioners to advance weeks. Users will also be able to call games against the CPU with ‘Super Sim’ providing a new element of strategy for those who would rather manage than play.
As a commissioner firing up the game with the sole purpose of advancing weeks has represented arguably the most irritating task of running an OD so making that possible to complete right from the web will be a welcome addition. What isn’t completely clear is whether “calling your games against the CPU” is exclusively a web feature or if that is an expansion of the ‘Super Sim’ feature in general. The way it is phrased it could be interpreted either way.

Jason

I was surprised to hear in the video that the demo has already been submitted for certification. I'd love to see a demo out by the end of May.

BDSooner72

http://www.thegamingtailgate.com/forums/content.php?421-NCAA-Football-12-Developer-Chat-on-Friday

Demo News

EA SPORTS held a monthly uStream event today that focused on NCAA Football 12. While the majority of the show featured in-depth developer discussion regarding Presentation and Gameplay upgrades, some new information was released regarding the demo and also a new game feature - Coach Mode. Continue on for more info.

Some of the show highlights:

       
  • The demo will feature two match-ups (TBA) that will allow users to unlock five Nike Pro-Combat uniforms. The other five will be available for EB Games/GameStop pre-orders. However, Producer Ben Haumiller disclosed that the pre-order uniforms will be made available at a later date for all NCAA 12 gamers.
  • There is no current release date for the demo, but it is expected to be available after E3, which is held in early June.
  • In response to a community question, Designer Greg Heddlesten stated that stat overlays will be more frequent and not only indicate yardage milestones, but also average (and below average) performances.
  • Four of the different crowd audio recordings were played to showcase the difference users will hear when playing at a large stadium as compared to a smaller stadium.
  • Executive Producer Roy Harvey visited the set and announced a new feature: Coach Mode. This mode will allow users to call the plays and pre-snap adjustments while watching the CPU execute the plays in a broadcast style camera.
  • A new screenshot was shown, featuring a night game between Alabama vs. LSU.
  • Dynasty info will begin to emerge on May 23 while information regarding Road to Glory improvements will be announced around E3.


BDSooner72

http://kotaku.com/5801945/a-walk+on-who-made-the-team-wants-you-to-know-what-it-really-means

Howell is the first dedicated designer assigned to NCAA Football's "Road to Glory" career mode, introduced in 2005 and fairly neglected for the past few years. Joining EA Sports less than a year ago, Howell's only job is to breathe new life into one of sports gaming's first singleplayer career modes.

BDSooner72

Dynasty mode details.

http://ps3.ign.com/articles/116/1169273p1.html

This year, you can do whatever the hell you want. You can take the Big 12 and drop it down to four teams or go nuts and crank it up to 16. You can set it so that your conference only plays weekday games, name the divisions, and even mess with who gets to go to which bowl. NCAA Football 12 gives you the keys and lets you drive the game wherever you want it to go.


Oh yes, I shall be bringing you back my old friends.






BDSooner72

#26
Not accurate, as the schooner does not lead the on the field but what the heck. Boomer Sooner.


NCAA Football 12 Pre-Game: Oklahoma State @ Oklahoma

BDSooner72


Jason

I think all that online dynasty goodness comes at a price.

BDSooner72

Only if you want to use the web, which I would probably never use having the 360 next to my computer.  Most of my time with NCAA 12 is spent offline so all the dynasty options and even the revamped road to glory are great.


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