Santa Monica, CA â€" May 17, 2012 â€" Hop in the driver’s seat, buckle up and start your engines because Activision Publishing, Inc, a wholly owned subsidiary of Activision Blizzard Inc. and leading independent game developer Eutechnyx are pleased to announce NASCAR® The Game: Inside Line. Bringing the true NASCAR experience to consoles, the game will allow players to race with the top NASCAR Sprint Cup Series drivers, teams and cars, as well as feature all 23 officially licensed racetracks. NASCAR® The Game: Inside Line is planned to launch Fall 2012 for the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system and the Wiiâ,,¢ system from Nintendo.
I wish they'd drop "The Game" from the title. Is it really necessary?
This is a sequel right?
Yes. At least they're not rushing it out this year.
First gameplay video:
NASCAR The Game: Inside Line (http://www.youtube.com/watch?v=k5WHIlSeLPc#ws)
Some more videos:
NASCAR The Game: Inside Line Talladega (http://www.youtube.com/watch?v=_rRNTbjthR8#ws)
NASCAR The Game: Inside Line Xbox 360 gameplay - Daytona International Speedway (http://www.youtube.com/watch?v=DQRjhLEp-88#ws)
I'm gonna give this game a shot. Toys R Us is offering $30 off the price of any two games priced $59.99. My son is going to buy Assassin's Creed 3 and I'm going to buy this. With the sale, the games only cost us $45 each.
Via Twitter (https://twitter.com/davet_etx/status/271667591997685760)
Dave Thompson @davet_etx
Will be testing another round of fixes to #NTGIL tomorrow. A couple of feature enhancements thrown in for good measure! #NearlyThere
Below is a list of bugs and feature enhancements that have been fixed / added to the soon to be released update. Sorry it's taken longer than we would have liked but as you can see from the details below, we've addressed the majority of issues that have really been affecting the user experience. Subject to final Q/A sign off, we expect this to go to Sony and MS week beginning the 10th December. Once it's approved, which could take a couple of weeks, it will be deployed.
Online:
- Xbox, a player can be put into a lobby where NATs conflict meaning they will be kicked when the counter reaches zero.
- If someone is dropped when in the Infield Garage, the rolling starts are broken.
- Matchmaking puts the player into a lobby when a game is already in progress.
- After a caution / quick caution, players can be dropped from the game.
- If a player DNF’s and then a caution is called, players separate into different lobbies.
- Infrequently the player appears to have hit a car in front even though they are not touching.
- Sometimes laps go out of sync when compared with other players in the game.
- On the Caution Summary, the number plate becomes mixed up if a player leaves the game.
- On the Garage Overview screens, the number plates are not listed correctly.
- If the host is in any position other than first, they will take off and leave the pack in both SF and DF rolling starts after a caution.
- When the Quick Caution screen appears, all players seem to have 80% “healthâ€.
- When the Quick Caution screen appears for the second time, wedge cannot be adjusted.
- When reviewing the online race results, players who DNF’d aren't displayed.
- When joining a race in progress, only the host’s progress i.e. Racing Lap X is displayed.
- Sometimes cautions don’t appear to be called.
- Often 3 laps are run in a GWC.
- At the end of a practice session, the Overview appears different on numerous players consoles.
- A player car number doesn't show up in the lobby interface when joining a game in progress until that player finishes racing and returns to the lobby.
- When joining a session in progress and once the race is completed, a Race Over counter begins. This sequence breaks with around 10 seconds left.
- During the rolling start sequence a car can appeared ghosted.
- The session over times aren't in sync.
- Invalid laps from the Road Courses can be seen by others even though dashes are seen by the offending player on their overview screen (Qualifying).
- The overview screen can remain on during gameplay.
Offline / Possibly Online:
- Cautions are called when the player is on the apron around the start of the pit road zone.
- The CSR wheel depresses both the accelerator and clutch at the same time.
- Setups do not save correctly.
- One of the player cars disappear during the split screen rolling start and reappears when crossing the start line.
- The player can get inaccurate lap times, normally very small.
- A.I. cause cautions when leaving pit road under green flag conditions.
- The player position indicator is missing on the single file caution sequence.
- A.I. appear to have problems with pit strategy, pitting the lap after a Caution or most of the field coming in on the same lap under green.
- A.I. general over taking and passing of lapped cars has been improved.
- A.I. "brake checking" on certain tracks has been improved.
- During a pit stop changing the wedge, returning to do another stop, the wedge has changed.
- Richmond and possibly other tracks, some AI drivers change their paint scheme between practice and the race.
- DNF’ing because of damage or fuel doesn't update the race stats, it should.
- Adding a splash of gas would add a full can.
- The positions made / lost on the Caution Summary screen is often wrong even though the players are in the correct position.
- Roof flaps don’t deploy during replays.
- When receiving an message that a sponsor is interested, qualify 10th or better in the next 2 races, doesn't work.
- If the car is fatally damaged and on fire and rolls across the finish line in 1st place, it the burnout sequence and Victory Road the car remains on fire.
- If you run out of gas but win the race, you can’t go forwards during the burn out but you can reverse?
- During the single file caution state when others are pitting but not the player, the wrong way text or the ahead / behind indicator can appear under the text.
- Paint Booth, colors are added to the recent colors list even if they are in there already.
- The spotter stops talking when turning off the proximity indicator.
- Only the first 4 photo’s show up on the loading screen.
Re-Balance / Enhancement:
- Added black flags (only) to the flag rules in Choose a Race and Private Race.
- Increase the chance of a new primary sponsor offer being made.
- In Season mode, change the paint scheme of the player car to the scheme that ran at the appropriate race if we have it, otherwise default to the one the player chose at the start.
- The tire temp indicator shows blue at too high a temp.
- Change the tire wear indicator to a non linear scale to match the drop off.
- Re-balanced the road course penalty system.
- When creating a new setup the default values should be based on the preset race set up for that track.
- Re-balance how much the tires wear on various tracks.
- The car now overheats quicker.
- During the single file caution state, the player can use all camera functions.
- Right stick can be defined to accelerate / brake.
- Time to give a position back on the plate tracks increased to 10 seconds.
- Default Dead Zone setting for wheels should be 5%.
- When using a wheel, the steer assist should be used so that when full the wheel doesn't have any stagger effect.
- Mechanical damage has been made more consistent.
- A.I. cars can be turned easier by the player.
- Reviewed performance of wheels in the game and enhanced.
- Improved the stagger between cars during riling starts.
Jason, are you enjoying the game "as-is" right now, or is it pretty much broken until the patch comes out?
Thanks!
I'm actually enjoying it quite a bit as is. Most of the complaints seem to be about online issues, which don't matter to me now. The two biggest offline issues are the CPU drivers brake-checking on certain tracks (which I haven't seen yet) and the CPU AI shooting right up into traffic after pit stops, which I have seen a few times - but it's not a game killer. Both of these issues are listed as being corrected in the patch notes, so I'm pretty happy about that. I had suspicions about the "splash of gas" adding a full can of gas and it appears that is a bug which will be addressed by the patch too.
I will say that this game is a HUGE improvement over last year's game and looks to be even better once this patch is released. The racing is much more natural and unlike last year, the CPU drivers break in packs during the race instead of just forming one big conga line for the entire race.
Posted today:
Since late last week, the patch has been with Activision Q/A for extensive testing to ensure that it not only meets with the requirements of Sony and Microsoft but that all of the fixes have been validated and no new issues have been introduced.
Yesterday, around 6 issues we're flagged as been present varying for new problems to a couple of bugs which would have meant Sony and Microsoft wouldn't have approved the patch. We expect to have the issues resolved today and then a full test sweep will begin again over at Activision.
We know this news if far from ideal, however I'm sure you'll appreciated the lengths we are going to to ensure that all the above fixes work and no new issues are introduced. As soon as the patch is submitted, I'll publish an update here.
We really appreciate your patience, thank you.
Link: NASCAR Forum (http://forums.nascarthegame.com/threads/3227-Update-on-the-issues-with-NASCAR-The-Game-Inside-Line-Updated-12-13?p=169286&viewfull=1#post169286)
Patch has been submitted to Microsoft.
Via Twitter:
Xbox 360 patch for #NTGIL has been submitted to MS. Not sure about the release timing. A PS3 update will follow. Thanks for your patience
https://twitter.com/NASCARTheGame/status/282201777758171136
The patch is planned to be released on January 18th for the Xbox. No word on a PS3 release date yet.
Wow :o
The PS3 patch has been sent to Activision for final sign off. In addition we've also produced a new Xbox patch which incorporates all the latest fixes found in the PS3 version. Subject to approval by Activision Q/A, we're expecting the patch to be submitted this week with a view to being released before the Daytona 500. This obviously depends on approval by Sony and Microsoft.
Additional Online Fixes:
- Rolling starts improved
- Lobby reliability and connectivity improved
- If someone is kicked from the lobby due to their connection, multiple people would be kicked instead of just that player
- Further improvements to people being kicked under caution
- Additional caution lap caused by the the host spamming the pit / don't pit button
- Several crashes and freezes
Additional Offline Fixes:
- A.I. pitting every 7/8 laps on certain tracks
- Deleting multiple set ups after changing tracks
I received 200 Microsoft points from Xbox Live for some reason, so I actually purchased 3 of the new gen 6 cars. What's nice is that even if you buy just one, you will race against the entire pack of gen 6 cars.
On-disc DLC is the best.
Nascar The Game 2013 $20 on Steam right now
$5 on steam this week. I'm finally IN.
Now that's how you hold out for a bargain.
NASCAR 14 comes out next Tuesday for the XB360 and PS3...I'm debating whether or not I should get it. Its launch price is $49.99 but I may wait for a price drop.
The way last-gen titles are selling, it may be in a bargain bin by Derby Day.
I can definitely see that happen, especially with this title. I'm trying my hardest to hold out for that reason alone.
It seems there are plenty of bugs in NASCAR 14 and I guess I shouldn't be surprised. I'm glad I held off on buying it this year. Maybe I'll change my mind after a patch and price-drop.
NASCAR 14 is now down to $34.99 on Amazon.
Has anyone here played NASCAR 14? The big patch just came out and it's down to $29 at Amazon, so I'm starting to get a little tempted to pick it up.
A second patch was apparently released this week that addressed some of the lingering issues, so I couldn't resist buy it for $29.88 at Amazon. I'm actually considering the Xbox 360 Wireless Speed Wheel to go along with it, but the reviews are very mixed.
I had the speed wheel, it worked well with Forza(other than no bumper buttons) and F1. Certainly not as good as a dedicated wheel, but pretty cool for less than 20 bucks.
Quote from: Brad Company on July 29, 2014 @ 04:45 PM
I had the speed wheel, it worked well with Forza(other than no bumper buttons) and F1. Certainly not as good as a dedicated wheel, but pretty cool for less than 20 bucks.
That was the just the push I needed...just ordered it from Amazon and should have it on Thursday. I can't wait to try out NASCAR 14 with it.
Brad, good call on the speed wheel. I felt comfortable with it immediately playing NASCAR 14. The only thing I need to get used to is centering the wheel manually on straightaways.
Cool, I wish there was one for PS3/4.
Hey Bubba, is NASCAR 14 for PS3 any good? Might get it for real cheap.
Not sure about the PS3, but it's a definite improvement over NASCAR 13 on the XB360. I'd recommend it if you can get it for a cheap price.